Friday, September 6, 2019
Social Networks and Online Games Essay Example for Free
Social Networks and Online Games Essay Introduction The future of the country depends upon the youth of today, these calls to a large extent on how youth or students are educated.à Man can become man through education only. He is what education makes him. (Immanuel Kant, 2000). Schools are such as an integral part of our society, so that its mission then is to serve its society by preparing young people to cope effectively with its problems and to contribute to the pool of human talents the society needs in order to function successfully, through education, a person has a better chance to achieve what is quite unique to him as an individual living in a free democratic world. Education nowadays is free for everybody; hence, the government provided a free elementary and secondary education as stated in Article IV, Section 2 of the Universal Declaration o Human Rights.à The home, school, community and media served as forms of socializing agent and education of a student. Different forms of technology had been introduced for effective teaching learning process. However, some of high school students nowadays used social networking sites as socialization agent and instrument in their studies, they used it as a connection or communication to their other classmates, to connect with their old friends to meet new friends with the same interest, social networking sites such as Facebook, Twitter, Tumbler, MySpace and others are attracting millions of people around the globe especially the students. It had been the source of happiness for many students. Some play with the games or applications available in SNSs. But, nowadays, students are addicted to these kinds of sites which led to low scores on test and quizzes, sleeping in class because of lack in sleep and eventually, low grades, performance and achievements of students are greatly affected in school. With these observations, the researchers became interested to find outà the impact /effects of social networking sites and online games on the study habits of students, with this, the output of the study could be used by school authorities as in the field of education reforms and innovations. Statement of the Problem The general problem of the study is: How Social Networks and On-line Games affects the study habits of the students in Tibagan National High School. Especially the study seeks to answer the following questions: 1. What are the social networks and on-line games that student spent more time and interest? 2. What interventions the School Administrators, teachers and parents must extend to help the student to get more focus or attention in their studies? 3. What recommendations may be forwarded to help students manage and budget their time to studies and leisure activities? 4. How do students interest in social networks and on-line games can be converted into informative games and help them to be productive and responsible social networking users? Significance of the Study Specifically the study may be of great help to the following: The Administrators. This study will help them make a workable plan to win back the interest and good study habits of their students in their studies and produce quality of graduates. The Teacher. The findings in this study will be used as a baseline data in identifying, understanding and analyzing the best strategies/interventions a teacher may use to bring back the full attention of students to their studies. The Parents. This study would not just help parents know why their children get low grades or perform badly but they will become conscious of their duties and responsibilities to their children especially in their educational endeavors. The Students. It help them realized the value of education, time management, discipline and being responsible user of internet and technology. Scope and Delimitation of the Study The locality of the study will be used in Tibagan National High School. This study will focus on impact/effects of social networking sites and online games on the study habits of students. The respondents of the study will be the selected high school students from first year to fourth year during the school year 2012 ââ¬â 2013. The method to be used is delimited to the descriptive type of research and a questionnaire will be used I gathering data.
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